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World of Warcraft: Dungeons

Draped with thick cobwebs and framed by the jagged cavern walls, this imposing gate marks the entrance to the massive subterranean Nerubian city known as Ahn'Kahet.

Draped with thick cobwebs and framed by the jagged cavern walls, this imposing gate marks the entrance to the massive subterranean Nerubian city known as Ahn'Kahet.

The Nerubians of Azjol'Nerub care little for the convenience of the "lesser" bipedal races, they don't build walkways to cater to anyone but themselves.

The Nerubians of Azjol'Nerub care little for the convenience of the "lesser" bipedal races, they don't build walkways to cater to anyone but themselves.

Another example of progression over elevated webs, this time through a long passageway that ends in a free-fall.

Another example of progression over elevated webs, this time through a long passageway that ends in a free-fall.

Scattered skeletal remnants collected into vast piles are all that's left of unsuspecting adventurer's who delved too deeply.

Scattered skeletal remnants collected into vast piles are all that's left of unsuspecting adventurer's who delved too deeply.

As one travels further from the ice encrusted surface, deeper underground, a warmth begins to permeate.  Thus the eggs are left to incubate in the warmth below.

As one travels further from the ice encrusted surface, deeper underground, a warmth begins to permeate. Thus the eggs are left to incubate in the warmth below.

Another shot of the hatchery. Tiny nursemaid scarabs care for the eggs, rotating them and protecting them from harm.

Another shot of the hatchery. Tiny nursemaid scarabs care for the eggs, rotating them and protecting them from harm.

Long, wickedly sharp stalactites hang ominously overhead, greeting adventurers as they descend precariously down thin webbing towards the giant scarab, Anub'arak.

Long, wickedly sharp stalactites hang ominously overhead, greeting adventurers as they descend precariously down thin webbing towards the giant scarab, Anub'arak.

A dark, foreboding entrance into the depths of the Nerubian Lower Kingdom.

A dark, foreboding entrance into the depths of the Nerubian Lower Kingdom.

A temple, built on a distant ledge - looms quietly in the darkness.

A temple, built on a distant ledge - looms quietly in the darkness.

The Nerubian architecture uses many tapered, egyptian-like shapes in it's make up. This gives it an ancient yet elegant composition.

The Nerubian architecture uses many tapered, egyptian-like shapes in it's make up. This gives it an ancient yet elegant composition.

Ornate, webbed glass windows adorn the inside of the Nerubian Temple.

Ornate, webbed glass windows adorn the inside of the Nerubian Temple.

The crystals are infused with energy and as such emit an eerie purple hue in the surrounding areas. The entire vessel courses with this raw, unrefined power.

The crystals are infused with energy and as such emit an eerie purple hue in the surrounding areas. The entire vessel courses with this raw, unrefined power.

Here you see luminous glowing energy cables, draping beneath a giant glass conduit carrying nether vapor through-out the research vessel.

Here you see luminous glowing energy cables, draping beneath a giant glass conduit carrying nether vapor through-out the research vessel.

A giant exhaust valve emits pure, unrefined nether energy into the chamber causing genetic mutations to occur among the workers.

A giant exhaust valve emits pure, unrefined nether energy into the chamber causing genetic mutations to occur among the workers.

This large circular throne room houses the final boss in the dungeon Naxxaramas, Kel'Thuzad himself.

This large circular throne room houses the final boss in the dungeon Naxxaramas, Kel'Thuzad himself.

Ah, the icy lair of the frostwyrm Sapphiron. Radioactive green embalming fluid oozes from the pipes on the wall into a moat that surrounds this icy atrium.

Ah, the icy lair of the frostwyrm Sapphiron. Radioactive green embalming fluid oozes from the pipes on the wall into a moat that surrounds this icy atrium.

A selection from some of the Dungeons I've authored during my time at Blizzard. I was responsible for modeling, lighting, prop placement and design contribution.

Date
May 28, 2016